![]() ![]() ![]() Most of the time preliminarily downscaled textures looked better after upscaling ![]() chose one good looking final result from 12-14 textures. run two copies through 6-7 several upscaling models using ImageEnhancingUtility and its tiling option if necessary (if original texture was seamless) created a two copy of de-artifacted textures (one original size one downscaled twice) run all textures through BC1 smooth 2.0 ESRGAN model (BC1 compression artifacts removal model) My assumption is this was done to reduce DXT BC1 compression artifacts in DDS files. Concept for texturesįor some reasons a lot of vanilla textures in Deus Ex: Invisible War were already upscaled versions of the XBOX textures so most of the textures were bad quality. And I don't know why would you want to play Deus Ex: Invisible War without this community patch. You NEED to install Deus Ex 2 Visible Upgrade patch for Deus Ex: Invisible War with Unified Texture Pack enabled.
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